Alignments are subjective, and are how they interact with D&D has many people seeing them differently, and so as such in how they act. Others (like me) use it more as an abstract tool for narration, and as a record […]
Alignments are subjective, and are how they interact with D&D has many people seeing them differently, and so as such in how they act. Others (like me) use it more as an abstract tool for narration, and as a record […]
So recently I got to play some Cyberpunk 2020 again, and it has been AGES. But it’s cool. I am playing a gunslinger, based on the old west. A South-African who grew up watching Terrance Hill and Bud Spencer films. […]
I will start out with this: I am a HUGE Ranger’s Apprentice series of books, all related ones too. I especially love the “feel” of the Ranger in it, and in Tir Avalon, my home campaign a kingdom is very […]
So this is my first time documenting a race change to the Tir Avalon. Here are the Faerie Dragonborn, and all the rules you should need to play one, I can always update. If you have a race you’d like […]
So recently I published a Harry Potter Wand Generator. From that I always planned on doing a more D&D specific version, and with a way for it to work in D&D as well. The system works like this, certain parts […]
So this is the first TableSmith tables I have done for general use, and the first of my own in general for a while. Getting all the DNDSpeak Tables done was full on. But here is the first one. This […]
So, what do you do, when the man who created an entire genre, and sub culture, says that the game you’re releasing is pretty lame? Nothing YET. But considering the comments from his “fans” this game seems just right for […]
Prestidigitation (much like it’s counterpart Thaumaturgy for Clerics) allows the caster, to affect small changes or effects. All of them minor, as this is a cantrip level spell. The following macro for Roll20 is designed to give the caster the […]
In this article, i will talk about a trick I use to make my GMing world easier to manage, but also helps to immerse the players into the game itself. Pre-rolling a bunch of Perception Checks, rather than using passive […]
I hate heaps of macros, as you might have seen in my other post(s). But there are some spells that give higher levels of result, by being a certain level, and there needed (in my game) to be a macro […]